1-10 InitPipelineLayout
Keywords: VkInstance, Debug Layer, VkPhysicalDevice, VkDevice, VkPipelineLayout, VkBuffer, VkDeviceMemory, Descriptor Set, Uniform Buffer.
Link to Repo: 1-10 InitPipelineLayout.
Introduction
This is a simple example used to illustrate how to create a Uniform Buffer and connect it to its descriptor and then link the descriptor set to the pipeline layout. It would print
the first physical device’s device name.
An Example Output
Device name:AMD Radeon RX 6800 XT