1-10 InitPipelineLayout

Keywords: VkInstance, Debug Layer, VkPhysicalDevice, VkDevice, VkPipelineLayout, VkBuffer, VkDeviceMemory, Descriptor Set, Uniform Buffer.

Link to Repo: 1-10 InitPipelineLayout.

Introduction

This is a simple example used to illustrate how to create a Uniform Buffer and connect it to its descriptor and then link the descriptor set to the pipeline layout. It would print the first physical device’s device name.

An Example Output

Device name:AMD Radeon RX 6800 XT